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Archive for the ‘games’ Category

Sims 3 S’s&G’s - Priest life

Tuesday, June 23rd, 2009

I decided to try playing a sandbox lifestyle, one that didn’t follow a direct career path or lifetime goal. I created a priest. Instead of just having a sim live in a church, and call it a done deal, I set up some goals:

Goals

  • Brighten people’s days.
  • Master Charisma, and all it’s special titles. Be the friendliest sim ever.
  • Self sustained: Grow enough fruit, catch enough fish, find enough rocks, to stay out of employment and pay the bills. This is amazingly easy after skills are mastered.

Also some ground rules to guide him:

Rules

  • Absolutely no romantic relationships. Flirting is also not okay (if another sim flirts with the priest, it’s alright as long as he doesn’t flirt back)
  • Watch your flock: Always pick up the phone! Even if it’s 3am, and all bars are red. If someone asks him to make a house call (invites him over), do it. If there are periods of spare time, use it to make phone calls.
  • Live as meekly as possible. Only buy better appliances and furniture if it’s in your budget.
  • Fix and upgrade things by himself. Clean his own stuff (no maids)
  • Produce own food whenever possible. Always cook (no quick meals) unless it’s an emergency.
  • No career. This sim already has a full-time job!
  • No enemies. Maybe one or two evil people if it absolutely cannot be helped.
  • Attend community events whenever possible. Take challenges whenever possible.

Note:

I had story-mode and aging turned off. But this should work (and is probably be more fun) with them turned on. I just couldn’t bare to see him age, or have bad things happen to my other sims, so I turned both off.

My Priest

Father John of Canterbury

Traits

  • Good
  • Charismatic
  • Friendly
  • Loves the Outdoors
  • Green Thumb

(I could have used unflirty/relationship issues… but they are wasteful traits, since I can just keep him out of romance).

Father John’s Church

I used .  I also added a garden and graveyard to the original.

Results

A moderate success.

In the beginning it was a bit of a struggle to balance church maintenance, self-sustainment, and a good social life. Father John was good at making acquaintances but keeping friends was another story. It wasn’t until he recieved charisma titles and lifetime rewards that multiple friendships became maintainable.

This particular church was expensive to pay for. Weekly bills were 1-2k which is very hard to manage starting out. If I did this again, I’d probably start with a small church and work my way up.

Upkeep was time consuming. I didn’t plan on it, but mastering handiness just came naturally to the job. A lot of stuff can break in a church.

Father John got robbed A LOT! What a low thief, robbing the church!(lol). Thankfully the alarm always went off, and the police officer always caught the thief. I don’t know why he was targeted so much. All my other sims barely get robbed. Perhaps because he lives alone in a big house?

As far as fitting the role. It ended pretty well. Father John gets 3-4 phone calls a day, and a house call every now and then. He makes a big profit selling produce.

Possible Improvements

The biggest problem is getting other sims to go to his church without being invited. Also mass is a little tricky. He can throw parties but that’s not quite the same thing.

A possible fix to this is to put the church in a community lot, where people can visit whenever they like, and put the priest in an adjacent residential lot that still looks like it’s part of the church. Only issue is, he would have no control over the actual church.

Okay — that’s it, hope you enjoyed! It’s a pretty fun way to go. Also I’m not religious or anything, I just wanted to try this. I hope I didn’t offend anyone.

Sims3

Wednesday, June 17th, 2009

The out-of-the-box face editor is very indepth, and I think the devs made something wonderful.

Click here to download stuff from my Sims3 studio.

I’ll post screenshots later :)

Wednesday, March 25th, 2009

BRIX SHAT!1

Crappy Sprite

Tuesday, February 10th, 2009

A sprite made for someone testing a game framework.

Quote from the developer, “looks a bit emo”. He forgot to mention terrible too hurrrrrrrrrrrr. I said I’d make a Hot Topic as a backdrop.

===========================

Saturday, January 31st, 2009

image

So I bought a pokemon game…

Mabinogi character art

Saturday, January 24th, 2009

Ascension guild art. This is watercolor/pen.

ascension group

New website! Cute MMORPGs

Monday, January 5th, 2009

I’d like you to visit a new site I put together over the weekend. It is a review site for the cute games I’m often playing. As there is a lack of websites dedicated to the genre of MMO I like, I made one myself >:3! There are currently only a few game reviews, but I plan to have many more. Enjoy!


Cute MMORPGs


CLICK CLICK CLICK

Anon: Your art is not worth money

Tuesday, December 30th, 2008

This was posted in a forum topic about video game piracy, but I think it applies to other things. I’m posting it here because I thought it was interesting; I don’t necessarily agree with it.

“…Game developers are entertainers, or “artists” if they are very good… Entertainment and art are not a commodities. They are not something that is consumed and hence destroyed, nor are they vital for life. They are not like food nor shelter.

So naturally, it’s somewhat risky to rely on entertainment as your sole means of making money. People today are not that keen to pay for such trivial matters, especially if they don’t know how entertaining you’re going to be. Plus, is it reasonable to expect people to want to pay? Just because you do something amusing, doesn’t mean you have a right to profit. Nobody asked you to make games.”

-Anonymous on (Game) Piracy

What are your thoughts?

Watercolor, pencil, ink

Sunday, December 28th, 2008

I think I might have a shotacon
No, you don’t.

Female gamers are scared of monsters.

Wednesday, December 24th, 2008

I ran across this description for an MMORPG that’s just started open Beta. The name of the game is Lunetia. Read carefully:

Lunentia not only possesses the basic online game elements, but also features some special systems which will attract the female gamers’ eyeballs. That is, attacking monsters will appear in front of male players, but won’t appear in front of female players. So, when starting to play Lunentia, female players won’t get scared too much due to monster attacks. In addition, through the couple system, male players who are willing to take care of female players can share experience points and abilities with their partner and protect female players when fighting monsters, completing quests and leveling up together. [Read Source]

Female gamers are scared of monsters.
=_=?

Does she get extra exp for making him a sammich?